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Magic duels crashing
Magic duels crashing









This means that you will have to replay many, many hours of stressful duels if you die right before getting to the damn room where the enemy wizard is in. The bad news (and my only big gripe with the game) is that you cannot save in these castles (or any dungeon, for that matter). There are 5 powerful wizards, one for each color, whom you must defeat, each of whom reside in a heavily-guarded fortress. The game also introduces a new concept of gems: which are difficult to obtain, but can be used as currency to trade for powerful, permanent artifacts that enhance your wizard's power (for instance, magical boots that lets him walk quicker than normal). You amass more powerful cards by winning duels with wandering monsters, or taking on quests in the various villages using the multiple-choice interface that is based on a simplified version of Darklands engine. not very powerful) cards, most of the color of your choice. After creating your character, you start with a random deck, which include very standard (i.e. As a novice but noble wizard, your goal is to defeat the powerful evil wizards who are wrecking havoc on the land. Not content with giving the players just a card game rendition, MicroProse wraps the entire card-game mechanics around an epic fantasy storyline, set in the world of Shandalar. This computer game version, in contrast to the horrendous BattleMage game from Acclaim which is based on the same license, truly brings all the fun and subtleties of the card game to life via an elegant point-and-click interface and excellent graphics that does justice to the cards' original intricate artwork. There are many types of cards: enchantment (which typically lasts infinitely, as long as it's maintained and not destroyed), creatures (which you summon), instant (spells that can be cast only once the card must be discarded after use), land (gives our mana), artifacts, and more. You will therefore find many regeneration cards and forest creatures in this discipline. Green, on the other hand, represents Earth. Therefore, there are many blue illusion spells, and 99% of all blue monsters you can summon can swim. Blue, for example, is water, which prefers illusions and guile. disciplines of magic, each with its own characteristic appropriate to that element. The rules are too intricate to go into detail here - suffice it to say that there are 5 colors, i.e. The game is turn-based, with each turn comprising several phases. One of the best computer translation of a non-computer games ever made, MicroProse's Magic: The Gathering not only deserves a Hall of Fame status for its faithful rendition of Wizard of the Coast's blockbuster trading card game of the same name, but also for the numerous innovations that are only possible as a computer game.įor the uninitiated (and have never played Master of Magic before), Magic: The Gathering the card game pits two players, as powerful wizards, against each other in a magical duel, where each wizard can cast spells, summon monsters, and invoke various enchantments or curses.











Magic duels crashing